在近日举办的游戏开发者大会(GDC 2025)上,V社创始人之一,现任首席营销官Monica Harrington在演讲中谈到了当年V社在游戏中加入DRM(数字版权管理)版权保护的原因,并分享公司成立初期的趣事。
Harrington透露,当时发行商Sierra计划在Valve赚回本钱之前撤出《半条命》的所有营销资金,转而专注于宣发其他游戏。Harrington承认,在听到Sierra的计划后,她感觉“就像被人打了一巴掌”。她回忆说,在这次谈话之前,她以为发行商会祝贺《半条命》收到的积极的反馈,并更新包装大力宣发他们的游戏。
在 GDC 2025 期间,Valve 的创始成员之一,兼公司现任首席营销官 Monica Harrington 发表了演讲,回顾了公司的发展历程。其中它讨论了公司成立初期的轶事,而正式这件轶事导致 V 社最终为自己的游戏添加了 ...
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The Game Developers Conference 2025 will feature more than 700 or so speaker sessions and could draw as many as 30,000 attendees, according to the organizers at Informa.