Electronic Arts (EA) came out with quarterly earnings of $2.83 per share, missing the Zacks Consensus Estimate of $2.99 per share. This compares to earnings of $2.96 per share a year ago. These ...
Oct. 31, 2024 — A video game in which participants herded virtual cattle has furthered our understanding of how humans make decisions on movement and navigation, and it could help us not only ...
The end of 2024 was an encouraging period for the iGaming industry in the Keystone State of Pennsylvania. Prior to the Christmas period, the Pennsylvania Gaming Control Board issued its gaming revenue ...
Learn from the worlds top app marketing and product experts in our video talks and workshops covering user acquisition ... is Apple's current top-earning product, making 52% of its revenue, according ...
It’s not a barometer for the industry ... increase in revenue. While ultimately a minor share of total revenues, at nearly 2%, audio has become a reliable source of growth. Video, on the ...
As YouTube grew, it added more features to serve content creators, such as ratings, comments, embed functionality, live-streaming and revenue sharing ... aimed at curbing the growth of Twitch as a ...
Adult game developers located in Japan are seemingly unable to collect any revenue for their work ... and its Ministry of Economy, Trade, and Industry have confirmed that adult game devs are ...
As the industry shines a bigger spotlight on Xbox Game Pass, Microsoft is under pressure to deliver revenue through subscriptions to the popular service rather than software sales. It's a strategy ...
Both Japan’s Financial Services Agency (FSA), which is responsible for banks, and the Ministry of Economy, Trade and Industry (METI), which oversees games ... Considering that Japan is positioning ...
Netgem announces a total revenue of €33.8M for 2024, with growth in its recurring revenue (+6%), its gross profit (+7%) and a solid cash position. For 2025, Netgem confirms ...
We believe that Nintendo’s policy change in 2014 is offering the firm a new growth opportunity, through not limiting its popular characters to game consoles, but expanding them to other platforms—such ...