What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
but Nvidia's recent focus on RTX and AI is likely why PhysX is being left behind. It's also worth noting that modern games are effectively no longer using PhysX, which means only older titles ...
Sean Hollister is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget. Again, we’re talking ...
TL;DR: NVIDIA's RTX 50 series no longer supports 32-bit CUDA applications, affecting older games like Batman: Arkham Asylum and Borderlands 2, which now run PhysX calculations on the CPU ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
None of these games absolutely need PhysX to run, but trying to use the PhysX system for these dedicated effects on a new Nvidia GPU — or dedicating that slice of performance to the CPU — will ...
Effectively, the 50 series cards cannot run any game with PhysX as developers originally intended. That’s ironic, considering Nvidia originally pushed this tech back in the early 2010s to sell ...
Nvidia's new 50-series graphics cards just aren't as good at running certain older games as previous hardware generations were, some PC gamers have discovered. With its latest generation of GPUs ...
Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
(Most of those games were also released on consoles, which didn’t have any PhysX support.) And old games are always at risk ...
Nvidia has quietly retired 32-bit PhysX support on RTX 50 series GPUs — a game-specific graphics technology that was advertised heavily during the 2000s and early 2010s. Nvidia confirmed the ...