My first 15 hours in the Living Lands were a bit of a blundering affair. The game's progression doesn't pigeonhole you into any particular class path, and each time you level up you can pick abilities ...
but before Bethesda recruited Arkane to make Dishonored, the studio worked with various studios including Ubisoft for the 2006 action-RPG Dark Messiah of Might and Magic, Valve for the canceled ...
Perhaps most important, however, is Shadowing Beyond, which lets you turn invisible mid-combat, completely reposition yourself, and deliver a magic-infused backstab for massive damage. Suddenly ...
Obsidian's Avowed draws parallels to a number of Dishonored's immersive sim elements. Avowed emphasizes player agency in both role-playing and gameplay, offering freedom in character builds ...
Dark Messiah of Might and Magic gets co-op mode and extra content thanks to the mod community's collaboration with Ubisoft: 'To see it all come together has been very emotional for us' ...