Antonov conceived City 17, the oppressive Brutalist metropolis ... The New Order, Fallout 4, and Dishonored 2. He also contributed to id Software's DOOM (2016), Prey, and two upcoming games ...
It was his unmistakable style that defined Half-Life 2's City 17 and Dishonored’s Dunwall, two of the most distinctive and unforgettable locations in game history. We spoke to people who knew ...
Antonov's defining work in videogames came with Half-Life 2 and Dishonored, serving as art lead on both games. Antonov has been credited with inventing both the Combine and City 17's iconic visual ...
It was his unmistakable style that defined Half-Life 2's City 17 and Dishonored’s Dunwall, two of the most distinctive and unforgettable locations in game history. We spoke to people who knew ...
where he most famously designed Half-Life 2’s iconic City 17. Later, Antonov worked on the influential Dishonored as visual design director at Arkane Studios, co-creating Dunwall. Outside of ...
The artist worked as an art director on Half-Life 2, a visual designer on Dishonored, and a consultant on Fallout 4 and DOOM. Antonov's passing in 2025 was mourned by colleagues, with tributes ...
Half-Life 2 art director and Dishonored designer Viktor Antonov has died aged just 52. Former Valve writer Marc Laidlaw revealed the news on social media, saying he had no details of Antonov's ...