Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
but Nvidia's recent focus on RTX and AI is likely why PhysX is being left behind. It's also worth noting that modern games are effectively no longer using PhysX, which means only older titles ...
Sean Hollister is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget. Again, we’re talking ...
What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
None of these games absolutely need PhysX to run, but trying to use the PhysX system for these dedicated effects on a new Nvidia GPU — or dedicating that slice of performance to the CPU — will ...
32-bit implementations of PhysX, Nvidia's physics engine ... Removing PhysX support means that some games from the 2000s and early 2010s will lose part of the way they implement particle and ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
turn off PhysX in 32-bit games, or hope that a community solution is found. The phasing out of support for 32-bit applications on Nvidia cards has been a long time coming but this seems to be one ...
TL;DR: NVIDIA's RTX 50 series no longer supports 32-bit CUDA applications, affecting older games like Batman: Arkham Asylum and Borderlands 2, which now run PhysX calculations on the CPU ...
Nvidia has quietly retired 32-bit PhysX support on RTX 50 series GPUs — a game-specific graphics technology that was advertised heavily during the 2000s and early 2010s. Nvidia confirmed the ...