Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
but Nvidia's recent focus on RTX and AI is likely why PhysX is being left behind. It's also worth noting that modern games are effectively no longer using PhysX, which means only older titles ...
Nvidia recently announced that it is halting support for the legacy GPU-accelerated physics simulation technology, PhysX on newer graphics cards. This indicated that many popular older games would ...
None of these games absolutely need PhysX to run, but trying to use the PhysX system for these dedicated effects on a new Nvidia GPU — or dedicating that slice of performance to the CPU — will ...
What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
Effectively, the 50 series cards cannot run any game with PhysX as developers originally intended. That’s ironic, considering Nvidia originally pushed this tech back in the early 2010s to sell ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
TL;DR: NVIDIA's RTX 50 series no longer supports 32-bit CUDA applications, affecting older games like Batman: Arkham Asylum and Borderlands 2, which now run PhysX calculations on the CPU ...
Sean Hollister is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget. Again, we’re talking ...
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