Ken Levine reflects on Irrational Games' closure post-BioShock Infinite's success, a decision he deemed "complicated." “I thought they were going to continue. But it wasn’t my company ...
And the third BioShock, Infinite, attempted to tie all of the loose worldbuilding together and lost control of its own plot with heavy-handed player agency on issues like racism and power.
Levine discussed his time at Irrational following the release of BioShock Infinite and how this led to him parting ways with the studio. "The closure of Irrational was complicated," he said.